Difference between revisions of "Software Development"

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(In "Code examples," replaced the Code Console with promises of cookiecutter templates and Sublime snippets. Added a link on installing from GitHub with pip. Added the Documentation section.)
(Added "Introduction to the Guide" to the topic outline.)
 
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== Introduction ==
== Introduction ==


For most of my coding life, I have been the only user of my programs. I wrote them to aid my work or personal life, and only rarely did anyone else even see my code or watch it run. This wasn't on purpose. It just turned out that way. In my current job I do belong to a small development team, but our programs are still only for in-house use, so the only needs we have to consider are our own.
This is a collection of notes on software development. Its main purpose is to help me raise my development's level of professionalism. It also gives me a place to air an opinion or two.


This situation is starting to change. My programming projects are becoming more relevant to the outside world, and I want to share some of them as open source. This means I'm needing to reshape some of my programming practices and learn some areas of software development I've had the luxury of ignoring all these years.
To give you an idea of my background, after some BASIC programming in my childhood and a break of many years for other interests, I returned to hobby programming just after undergrad and was able to make it my living several years later in 2006. That phase of my developer life started with Perl, and since then I've moved on to Python and XSLT. I've worked mainly in the area of text processing. JavaScript and PHP have played intermittent supporting roles for occasional web development or InDesign scripting. My projects have all been either solo or with a very small team. It's all been on Windows and mostly for the command line.


I haven't completely ignored these areas, though. I pick up on them here and there as I read about how other people code or see them in the software I use. Knowing that I'll probably need to know about them someday, I've kept a list. And now the time has come for me to fill in the details.
== Topics ==


I'm filling in the details here in this guide for two reasons. First, as I learn, writing helps me clarify my thoughts and keep them flowing. And second, posting my writing might help other people. So if you're like me and you've programmed mainly for yourself--what I call private coding--and you're starting to share your work with others--public coding--then maybe what I've learned so far can grease some of your own planning.
As a way to organize my notes and make sure I don't miss anything important, I'll use the structure of IEEE's ''Guide to the Software Engineering Body of Knowledge'' (SWEBOK). It's a standard that overviews the entire field and forms the basis for creating things like curricula and certifications. You can [https://www.computer.org/education/bodies-of-knowledge/software-engineering/v3 download the PDF] for free.


This project consists of my reading other developers' advice, examining their code, deciding what to adopt and how to adapt it to my needs and preferences, and creating templates, procedures, reference materials, and anything else that might help me code well for a public user base.
The items under the SWEBOK knowledge areas in the first level link to my notes on each topic. I've sorted the knowledge areas to approximate my preferred order, though I'll address them more haphazardly.


To give you an idea of my background, I've worked for the past 15 or so years in the publishing industry doing mostly text processing and some web development. The languages I'm most familiar with are Perl, Python, XSLT, and some JavaScript, with a smattering of PHP and VBA. I've spent almost all my time in Windows. I hope to branch out into at least Linux in the future, if only to expand my mind.
* '''Introduction to the Guide'''
* '''Ch. 12: Software engineering economics'''
* '''Ch. 11: Software engineering professional practice'''
** [[/License/]]
* '''Ch. 14: Mathematical foundations'''
* '''Ch. 13: Computing foundations'''
* '''Ch. 15: Engineering foundations'''
* '''Ch. 9: Software engineering models and methods'''
* '''Ch. 7: Software engineering management'''
* '''Ch. 10: Software quality'''
* '''Ch. 6: Software configuration management'''
** [[/Version Control/]]
** [[/Version Numbers/]]
** [[/Distribution/]]
* '''Ch. 8: Software engineering process'''
** [[/Software Development Methodology/]]
*** [[/Iterative and Incremental Development/]]
* '''Ch. 1: Software requirements'''
** Requirements
* '''Ch. 4: Software testing'''
** [[/Testing/]]
* '''Ch. 2: Software design'''
** Design
** Architecture
** UX and UI
* '''Ch. 3: Software construction'''
** [[/Code Style/]]
** [[/Project Structure/]]
** [[/Installation/]]
** [[/Metadata/]]
** [[/Command Line Interface/]]
** [[/Documentation/]]
*** [[/Comments/]]
*** [[/Literate Programming/]]
*** [[/Docstrings/]]
*** [[/Project Documentation/]]
*** [[/READMEs/]]
*** [[/Command Line Help/]]
** [[/Application Configuration/]]
** [[/Logging/]]
** [[/Test-First Programming/]]
* '''Ch. 5: Software maintenance'''
** [[/Refactoring/]]


This guide will be oriented toward Python for now, but I imagine a lot of its suggestions apply to other languages too.
== [[/Sources/]] ==


Since this guide is a place for me to learn, I welcome feedback, and I'm always open to arguments that my choices could be improved or suggestions for things I've missed.
See the article linked in the heading for a list of code examples and other sources I'm drawing from.
 
This is an early iteration of the guide, so it's incomplete, and a lot of it is only sketched out.
 
== General coding guides ==
 
These are resources with advice on many aspects of writing good code. The ones I haven't read are on my to-read list. I'll probably be adding others.
 
* [https://en.wikipedia.org/wiki/Code_Complete Code Complete - Wikipedia]
* [https://en.wikipedia.org/wiki/The_Art_of_Unix_Programming The Art of Unix Programming - Wikipedia]
* [https://en.wikipedia.org/wiki/Perl_Best_Practices Perl Best Practices - Wikipedia]
 
Another resource that overlaps with this guide but covers more on the project management end of OSS is [http://producingoss.com/ Producing Open Source Software].
 
== Code examples ==
 
To show how I'm implementing these ideas in my own code, I'll refer to [https://github.com/thinkulum my GitHub repositories] throughout the guide, mainly my templates for [https://github.com/audreyr/cookiecutter cookiecutter], a Python app that creates project skeletons for any language, and my snippets for [https://www.sublimetext.com/ Sublime Text 2], the text editor I use. Snippets are templates Sublime inserts wherever you type the corresponding trigger strings.
 
Here are projects that show up in lists of high quality code, so I'll examine some of them and include any relevant discoveries in the guide. All the projects I'm listing for now are in Python.
 
* [https://launchpad.net/bzr Bazaar]
* [https://github.com/boto/boto3 boto3]
* [https://github.com/django/django Django]
* [https://github.com/pallets/flask Flask]
* [https://github.com/gevent/gevent gevent]
* [https://www.mercurial-scm.org/downloads Mercurial]
* [https://github.com/nltk/nltk NLTK]
* [https://github.com/Pylons/pyramid Pyramid]
* [https://github.com/reddit/reddit reddit]
* [https://github.com/kennethreitz/requests Requests]
* [https://github.com/zzzeek/sqlalchemy SQLAlchemy]
* [https://github.com/kennethreitz/tablib Tablib]
* [https://github.com/tornadoweb/tornado Tornado]
* [http://trac.edgewall.org/browser/trunk/trac trac]
* [https://github.com/twisted/twisted Twisted]
* [https://github.com/rg3/youtube-dl youtube-dl]
 
In addition to these, I keep a mental list of software with features I might want to emulate, even if I don't plan to study their code very thoroughly:
 
* [https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Source_Code Firefox] - automatic updating; possibly its add-on architecture, if it ever settles down
* [https://wordpress.org/download/source/ WordPress] - plugin hooks
 
== Software development methodology ==
 
I'll start with some general principles that direct my thinking about software development in general. These are the ideas behind agile development practices. [https://www.agilealliance.org/agile101/ Agile software development] is a paradigm that was created to answer waterfall development, the approach of planning all the features of a piece of software in advance, an effort that often ends up wasted because the customer's needs change in the middle of the project, so the software has to be redesigned.
 
So agile development was intended to prevent overplanning. But using any development methodology will help prevent the opposite problem, which is a complete ''lack'' of structure and discipline. This results in a code organization scheme called a [http://www.laputan.org/mud/ big ball of mud]. I don't think my programs were complete mud, but the fact that I was the only one seeing or using my code let me get by with a lot of slacking. Slacking does keep you from working too hard, but it fails to prevent other kinds of problems. Agile software development seems like a good middle ground.
 
Agile development encompasses a lot of principles and practices, and it has a lot of varieties, but for me at this point, its most important practices are incremental development, test-driven development, and refactoring.
 
=== Incremental development ===
 
[https://en.wikipedia.org/wiki/Iterative_and_incremental_development Incremental development] is the approach of adding a few features per release rather than developing the whole program at once. It lets users begin using the software earlier, and it lets the feature roadmap change without wasting much development effort on the original design. It's different from iterative development, but they normally go together, so I'm use incremental as shorthand for both.
 
If you're a developer working on your own, the habit of small, frequent releases also can add accountability to the development process. It'll at least hold you accountable to work on the project, since other people will notice when the releases stop coming. It might even encourage you to code each feature well. A short release cycle does mean there's less time to get the code right, but there's also less time to procrastinate on getting it to work, and if you implement good programming practices, you'll waste less of that time debugging.
 
Small, frequent releases can also help the developer avoid procrastination, since the tasks for a small release feel more achievable, similar to writing a [http://volokh.com/posts/1182282037.shtml zeroth draft] of a manuscript. There's little concern for polish, so a zeroth draft has fewer requirements to worry about, and therefore it's more likely to get written.
 
A related practice is to deliberately trim your feature list for each release, captured in the [http://wiki.c2.com/?ExtremeProgramming Extreme Programming] practice [http://wiki.c2.com/?YouArentGonnaNeedIt You Aren't Gonna Need It].
 
One practice that's helping me think in terms of incremental development is using [http://scottchacon.com/2011/08/31/github-flow.html GitHub flow] as my version control workflow. In GitHub flow the master branch is reserved for deployable code, so anything I'm actively developing goes into a topically named branch off of master. Once the code related to that branch is ready for deployment, I merge that branch back into master. This procedure gets me to plan in terms of small clusters of features. I'll talk more about version control in the next main section.
 
=== Test-driven development ===
 
* [https://martinfowler.com/bliki/TestDrivenDevelopment.html TestDrivenDevelopment - Martin Fowler]
* [http://agiledata.org/essays/tdd.html Introduction to Test Driven Development (TDD) - Agile Data]
* [https://www.facebook.com/notes/kent-beck/rip-tdd/750840194948847/ RIP TDD - Kent Beck - Facebook]
 
To get myself into the habit of writing tests first, I'm including it as a subtask for each function I note in my task manager (I use [https://nirvanahq.com/ Nirvana], an app designed with [https://en.wikipedia.org/wiki/Getting_Things_Done GTD] in mind). I have a template for these subtasks, which I copy into the description of the tasks. At the moment the template looks like this:
 
<pre>
- Document
- Test
- Code
- Commit
</pre>
 
Really I'll move back and forth between documenting, testing, and coding, but I'll check them off when I've completed the first instance of each of those subtasks for that function.
 
=== Refactoring ===
 
* [https://martinfowler.com/books/refactoring.html Refactoring - Martin Fowler]
 
I don't have a specific refactoring procedure in place. I just do it when I notice the need. I'm hoping to study Fowler's book and learn to think in terms of the structures that refactoring creates. That way I can create them as I code and reduce the need to refactor.
 
== Version control ==
 
* [http://guides.beanstalkapp.com/version-control/intro-to-version-control.html An introduction to version control - Beanstalk Guides]
 
I'm hosting my projects on GitHub (see the Distribution section), which means I'm using Git as my version control system. (Before that I was using Subversion via TortoiseSVN, which I still use for some non-GitHub projects.) I learned how to use Git from ''Git Essentials'' by Ferdinando Santacroce, and I try to follow its advice. For a reference I use ''Git Pocket Guide'' by Richard Silverman. Rather than typing all the Git commands myself, I'm lazy and use the GUI tool [https://www.gitkraken.com/ GitKraken]. As I said above, I use the GitHub flow workflow to organize my commits. GitHub has as [https://guides.github.com/introduction/flow/ guide] for it.
 
== Coding style ==
 
* [https://www.python.org/dev/peps/pep-0008/ PEP 8 -- Style Guide for Python Code - Python.org]
 
I've picked up my coding style from various sources, including ''Perl Best Practices'', but PEP 8 is a good starting point that's specifically geared toward Python.
 
== Project structure ==
 
* [http://docs.python-guide.org/en/latest/writing/structure/ Structuring Your Project - The Hitchhiker's Guide to Python]
* [https://learnpythonthehardway.org/book/ex46.html Exercise 46: A Project Skeleton - Learn Python the Hard Way]
 
I make a directory on my local machine named whatever I'm using for the GitHub URL (e.g., math-student-sim), and I create this structure inside it:
 
<pre>
docs/
<package>/
tests/
app.py
LICENSE.md
MANIFEST.in
README.md
setup.py
</pre>
 
My package name is usually the project name without the hyphens (e.g., mathstudentsim).
 
I'll fill in more of the details in later sections.
 
== Distribution ==
 
To distribute your code you need somewhere to host it, and I've chosen GitHub, since it's the one I hear the most about.
 
* [http://kbroman.org/github_tutorial/ git/github guide - Karl Broman]
 
== Installation ==
 
I haven't completely wrapped my mind around Python code distribution and installation, but for now I'm relying on people downloading the source from GitHub and running the setup script. Here are some more details on some of the issues that came up for me in the project structure guides above.
 
* [https://docs.python.org/3/distutils/setupscript.html Writing the Setup Script - Distributing Python Modules (Legacy version)]
* [http://stackoverflow.com/questions/9949420/how-to-configure-setup-py-to-have-pip-install-from-github-master How to configure setup.py to have pip install from GitHub master? - Stack Overflow]
* [https://caremad.io/posts/2013/07/setup-vs-requirement/ setup.py vs requirements.txt - caremad]
* [http://stackoverflow.com/questions/7923509/how-to-include-docs-directory-in-python-distribution How to include docs directory in python distribution - Stack Overflow]
 
== Metadata ==
 
Users of your project will need certain information about it, and you'll need to keep this information somewhere. For Python modules this is in the setup script.
 
* [https://www.python.org/dev/peps/pep-0345/ PEP 345 -- Metadata for Python Software Packages 1.2 - Python.org]
 
=== Version numbers ===
 
* [https://www.python.org/dev/peps/pep-0396/ PEP 396 -- Module Version Numbers - Python.org]
* [http://semver.org/ Semantic Versioning]
* [https://git-scm.com/book/en/v2/Git-Basics-Tagging Git Basics - Tagging - Git]
* [https://help.github.com/articles/creating-releases/ Creating Releases - GitHub Help]
 
I'm just following the guidelines in those articles.
 
=== License ===
 
* [http://choosealicense.com/ Choose an open source license]
 
I've picked MIT as my default to give people freedom to use the code however they want and because I don't expect to have patents to license.
 
== Tests ==
 
Based on the advice in ''Learn Python the Hard Way'', I've chosen nose as a test management tool, but since the [http://nose.readthedocs.io/en/latest/ future of nose] is uncertain, I'm using [https://github.com/nose-devs/nose2 nose2].
 
== User interface ==
 
=== Command line ===
 
To make my projects usable quickly, I'm starting most of them with a command line interface.
 
* [https://wiki.python.org/moin/CmdModule CmdModule - The Python Wiki]
* [https://docs.python.org/3/library/cmd.html cmd - The Python Standard Library]
 
I'm placing the commands in <code>cli.py</code> within the package.
 
== Documentation ==
 
When you're coding for yourself, it's easy to forget about documentation, since you know how your code works and how to use it, and if you forget, you can reread it and figure it out. Deciphering your own code annoying, but possibly less annoying than writing documentation. Usually when I'm in my lazy, non-documenting mode, I comment pieces of the code during especially painful rereadings. I'd like to be nicer than that to people who aren't me.
 
Documentation comes in several different kinds, based on its location, format, and intended audience. It might help to think of documentation as falling into two basic genres: cookbooks and references. References tell you how the project works, and cookbooks tell you how to navigate through the project to reach particular objectives. Tutorials, for example, are a type of cookbook. Audiences fall into about three main categories: end users, API users who are developers using the code to write plugins or outside apps, and project developers.
 
As an overview, here's my take on the purpose and audience of documentation types you might find in Python projects, though most aren't limited to Python. Afterward I'll list links that discuss each type in more detail.
 
* '''README''' - In a document in the root directory of the project. A cookbook that tells users and developers the basics of working with the project.
* '''Docstrings''' - Mostly at the top of a function. A reference that tells API users how to use the function.
* '''Command line help''' - In the docstrings of command handling functions and at the top of a script. A reference that tells the user how to use the script and its command.
* '''Comments''' - Interspersed among lines of code. A reference that tells project developers what the code does and why.
* '''Code conventions'' - Elements of coding style aimed at communicating the code's intentions. A reference that tells project developers and API users what the code does. Some developers try to substitute this technique for comments.
* '''Project documentation''' - In documents separate from the code. A cookbook and reference that gives users and developers thorough information for working with the project.
* '''Literate programming''' - Interspersed among chunks of code. A reference that gives developers detailed explanations of the reasoning behind the code. This type of documentation isn't common, but it could be a good idea for some projects.
 
=== General advice ===
 
* [http://docs.python-guide.org/en/latest/writing/documentation/ Documentation - The Hitchhiker's Guide to Python] - Covers a lot of these documentation types.
* [https://docs.python.org/devguide/documenting.html Documenting Python - Python Developer's Guide - Python.org] - A style guide for the Python source code, which could be adopted for other projects.
 
=== README ===
 
Here are some example READMEs that have helped me plan mine:
 
* [https://gist.github.com/jxson/1784669 jxson/README.md]
* [https://gist.github.com/PurpleBooth/109311bb0361f32d87a2 PurpleBooth/README-Template.md]
* [https://gist.github.com/zenorocha/4526327 zenorocha/README.md]
 
Here are some other lists of READMEs:
 
* [https://changelog.com/posts/a-beginners-guide-to-creating-a-readme A Beginner's Guide to Creating a README]
* [https://github.com/matiassingers/awesome-readme matiassingers/awesome-readme]
* [https://github.com/repat/README-template repat/README-template]
 
The initial README I came up with is [https://github.com/thinkulum/math-student-sim/blob/master/README.md here].
 
=== Docstrings ===
 
Here are discussions of what to put in a docstring:
 
* [https://www.python.org/dev/peps/pep-0257/ PEP 257 -- Docstring Conventions - Python.org]
* [http://stackoverflow.com/questions/3898572/what-is-the-standard-python-docstring-format What is the standard Python docstring format? - Stack Overflow]
 
My snippets for functions and modules will include docstring outlines.
 
Then you need a tool to present the docstrings to the reader. I'm going with Sphinx, since Python developers seem to prefer it. Since it formats more than just docstrings, I've put its links in the "Project documentation" section below.
 
=== Command line help ===
 
Traditional command-line programs are run from the OS command line, and their help statement is called a usage message. On Unix-like OSes they may also have a man (manual) page. I'll talk about man pages in the "Project documentation" section.
 
Python has the <code>cmd</code> module for creating a command-line interpreter within your program, and each of your program's commands can also have a help message, contained in the command function's docstring.
 
My snippets for scripts and command functions will include outlines for usage and help messages.
 
==== Usage message ====
 
* [https://en.wikipedia.org/wiki/Usage_message Usage message - Wikipedia]
* [http://courses.cms.caltech.edu/cs11/material/general/usage.html How to write usage statements - CS 11 - Caltech]
* [http://stackoverflow.com/questions/17314872/shell-scripts-conventions-to-write-usage-text-for-parameters Shell scripts: conventions to write usage text for parameters? - Stack Overflow]
* [https://github.com/docopt/docopt docopt (Python implementation)] - A library that checks the user's command line arguments by parsing the script's usage message. Even if you're not using docopt, it gives you a convenient set of conventions for formatting usage messages.
* [https://docs.python.org/3/library/argparse.html argparse - Python.org] - Moves in the opposite direction from docopt, generating a usage message from a specification.
 
==== Command help ====
 
I haven't found any conventions for <code>cmd</code> help text, and the examples I've seen have been free-form descriptions. Maybe it would make sense to treat each command as a separate program and use usage message conventions for its help.
 
=== Comments ===
 
[TODO]
 
=== Code conventions ===
 
[TODO]
 
=== Project documentation ===
 
[TODO]
 
=== Literate programming ===
 
* [https://en.wikipedia.org/wiki/Literate_programming Literate programming - Wikipedia]
* [http://akkartik.name/post/literate-programming Literate programming: Knuth is doing it wrong - Kartik Agaram]
 
Python tools:
 
* [https://sourceforge.net/projects/pywebtool/ pyWeb] - After glancing at a few, I chose pyWeb as probably the closest to what I was looking for.
* [http://mpastell.com/pweave/ Pweave] - A feature-rich tool I might try at some point.
 
My first attempt at literate programming is my [https://github.com/thinkulum/math-student-sim Math Student Simulator]. See the README for basic details on writing and processing the source files.
 
[More sections to come]


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[[Category:Programming]]
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Latest revision as of 15:32, 10 May 2023

Introduction

This is a collection of notes on software development. Its main purpose is to help me raise my development's level of professionalism. It also gives me a place to air an opinion or two.

To give you an idea of my background, after some BASIC programming in my childhood and a break of many years for other interests, I returned to hobby programming just after undergrad and was able to make it my living several years later in 2006. That phase of my developer life started with Perl, and since then I've moved on to Python and XSLT. I've worked mainly in the area of text processing. JavaScript and PHP have played intermittent supporting roles for occasional web development or InDesign scripting. My projects have all been either solo or with a very small team. It's all been on Windows and mostly for the command line.

Topics

As a way to organize my notes and make sure I don't miss anything important, I'll use the structure of IEEE's Guide to the Software Engineering Body of Knowledge (SWEBOK). It's a standard that overviews the entire field and forms the basis for creating things like curricula and certifications. You can download the PDF for free.

The items under the SWEBOK knowledge areas in the first level link to my notes on each topic. I've sorted the knowledge areas to approximate my preferred order, though I'll address them more haphazardly.

Sources

See the article linked in the heading for a list of code examples and other sources I'm drawing from.

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